Preliminary Programme

(Programme timings and sessions are currently subject to change)

09:00 – 11:15
ESCA Europe – Day 2 Sessions

The Business of Games: Managing the Supply

This year the games market is truly in transition. Online and mobile gaming is breaking new ground – now accounting for around 30% of consumer spend on games – and physical media continues to fragment, with consumers free to choose from a wide range of different formats and platforms. Many new and upgraded systems are appearing on shelves and on the horizon, including Wii2, 3DS and PS4, bolstering physical format sales, while the iPad is also making a noise in the games market. This panel, comprising executives from a range of companies active within games supply chain will explore how changes in the games software markets, coupled with changes in the hardware and accessories markets, are affecting their businesses.

Issues such as forecasting, replenishment, returns handling, changing retailer requirements, bundling, the growth of casual gaming and the impact of the second hand market will all be debated.
Moderator: Dr. Richard Wilson, Chief Executive Officer, The Independent Game Developers Association (TIGA)

Sven Deutschmann
, Chief Executive Officer, EMEA, arvato digital services
Jonathan Newth, Founding Partner, Tenshi Ventures

The Changing Role of Post Production in the Digital Age

Television, film and advertising companies have always demanded a broad range of services from the post production industry, from highly creative offerings like editing and special effects, to the more practical and everyday support such as subtitling and colour matching. Digital has already revolutionised internal workflows for these agencies and is now allowing them to expand upon the range of services they offer. In this session, executives will discuss the ways in which the business is changing
and will review the emerging opportunities that are impacting upon their daily activities, including apps creation, iTunes Extras, digital asset management and archiving services.
Moderator: Bob Auger, Technology Correspondent, Cue Entertainment

Paul Collard
, Vice President, Film & Digital Services, Deluxe
George Kilpatrick, Vice President, Media Operations and Sales, Technicolor Digital Delivery
Ramki Sankaranarayanan, President & CEO, Prime Focus Technologies


CP Summit Keynote: Driving Risk Management of the Supply Chain

Paul Chesney, head of NBC/Universal’s International Operations, will share why security of their end-to-end supply chain is so important, and how decisions such as mandatory audit compliance and accreditation are a key component to ensuring the protection of their pre-release content.
Paul Chesney, Vice President International Operations, Universal Pictures International Entertainment

Content Protection Perspectives

Electronic Arts CISO and CDSA Chairman Spencer Mott will provide an overview of ways that content holders are combatting today’s cyber-threat and content piracy landscape, offering insights from the world’s leading video game company as well as from others at the front of IP security.
Spencer Mott, Chairman of the Board, Content Delivery & Storage Association and Chief Information Security Officer, Electronic Arts

Technology Update: Watermarking vs. Fingerprinting- WHAT, WHEN, HOW?

This presentation will take us through the differences between Watermarking and Fingerprinting, what each does, and how they are enabling new business and security applications that enhance tracking and provide incremental revenue.
Moderator: Richard Atkinson, Chief Piracy Specialist & Consultant, Anti-Piracy Worldwide and Entertainment Content Protection Summit Europe Conference Chairman
Mathew Gilliat-Smith, Chief Executive Officer, Fortium Technologies
Tom Moran, Senior Director, Media and Entertainment, Savvis
Alex Terpstra, Chief Executive Officer, Civolution

12: 45

Legislative Update: New Legal Approaches for EU and Key Markets

The legal landscape around IP theft and protection is evolving rapidly in the EU and key international markets. Learn what these changes mean for the content operations community.
Lavinia Carey, Director General, British Video Association
Patrick GrĂĽter, Vice President & Counsel Government Relations (EMEA) and IP Legal Policy & Strategy, The Walt Disney Company

Security Update: Today’s Cyber-Threat, Post-PSN Hack & Shady RAT

The hacking of Sony PSN got the attention of the industry and the world. Hear from the security officers of two industry leading companies on the Cyber-Threat, and how it is changing things for them and their companies.
Sean Catlett, Director of Security, Betfair
Spencer Mott, Chief Information Security Officer, Electronic Arts


What to Do When Your Network is Hacked?

In this presentation a leading digital forensics expert will provide guidelines and procedures for what to do if your network is compromised and your content and client information is stolen. Based upon true cases, examples will show how attackers break into weak and poorly managed networks; critically, it will also examine how these same networks fail to gather sufficient evidence making forensic and criminal investigations next to impossible. This is a non-technical presentation that addresses technical concepts in a manner that ensures the attendees will understand.
Steve Armstrong, Managing Director, Logically Secure

Process Update: Making Incident Response Agile and Efficient

With the increasing issues of cyber-based compromises come changes to Incident Response, including how you investigatea potential incident and the pace you have to get things done. Learn best-practices and key lessons-learned from a multi-industry panel of IR leaders.
Calvin Dickenson, Director, Global Security, Electronic Arts

Entertainment Content Protection Summit Europe – Interactive Showcase

This session highlights innovations in content protection with industry experts sharing ideas, processes or perspectives in an interactive way. Companies participating in this session include Civolution, Fortium and

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